What is build sessions?

A build session is one or two days in which your own teams build working prototypes against real problems from your business, ending with a decision about each one rather than a demonstration and applause.

Most hackathon output never ships. The usual explanation is that a day is not long enough to build anything real, which is only half true. The bigger reason is that nothing was decided about what happens next.

A day produces a prototype. A prototype becomes a product when somebody owns it, a budget exists and a real decision was made. None of those happen during the building, and none of them happen by themselves afterwards.

So the day is built around ending well. Real problems chosen because they can survive contact with Monday, and a closing session that produces owners and decisions rather than a winner and a photograph.

What a day can and cannot produce

Duara runs build sessions in Nairobi for organisations wanting their own teams to build something against their own problems.

We do not promise anything production ready in a day. What a day produces is a prototype and a decision, and pretending otherwise is how organisations end up with a folder of demonstrations nobody ever used.

Who this is for

  • You want your team building rather than listening
  • Several ideas need testing cheaply before committing
  • Internal teams need momentum on AI
  • Previous innovation days produced nothing lasting

Industries we serve

  • Banking and financial services
  • Telecommunications
  • Technology companies
  • Manufacturing
  • Retail groups
  • Universities and research

Problems this solves

These are the reasons build days produce demonstrations that go nowhere.

What we deliver

Real problems chosen for their route into the business, data prepared beforehand, technical support in the room, and a close that produces owners and decisions.

Working prototypes rather than slides

Real problems from your own business

Your own data prepared before the day

Facilitation and technical support throughout

A named owner and decision for each build

An honest note of what each prototype does not do

Features

Benefits

  • Ideas get tested cheaply. A day is a fast way to find out whether something is worth building properly, including the ones that are not.
  • Your team builds capability. People who have built something with these tools judge proposals about them far better afterwards.
  • Fewer orphaned prototypes. Owners and decisions at the close are what separate a build that continues from one that sits in a folder.
  • Bad ideas die early. Establishing that something should not be built is a genuine result and considerably cheaper than finding out later.

What teams have on the day

The single biggest determinant of a good build day is preparation that happens before it. Teams that arrive to prepared data and a clearly framed problem build for a full day, and teams that do not lose the morning.

How the process works, step by step

Build sessions run one or two days. The preparation beforehand is what determines whether the day works.

  1. Step 1

    Free problem review

    We look at candidate problems and say which ones can survive past the day and which cannot.

  2. Step 2

    Data prepared in advance

    Extracted and sanitised before the morning, so teams build rather than hunt.

  3. Step 3

    Teams built deliberately

    Mixed skill levels, since the person who knows the process matters as much as the person who can code.

  4. Step 4

    Building with support present

    Facilitation and technical help throughout, so blocked teams get unblocked quickly.

  5. Step 5

    Closing decisions recorded

    Each build gets an owner, a next step or a decision to stop, written down before people leave.

Quality assurance and how we work

The commitments attached to a day your teams give up to build something.

Frequently asked questions about build sessions

Why does hackathon output usually go nowhere?

Because nothing was decided at the end. A prototype becomes a product when somebody owns it and a decision was made, and neither happens by itself.

Can we get something production ready in a day?

No, and we will not promise it. A day produces a prototype, which is a thing worth having provided nobody mistakes it for a product.

What makes a good problem for the day?

One where the data already exists and somebody in the room owns the process. Without both, the build cannot continue on Monday.

What makes a bad one?

Anything needing data you do not have or access to a system nobody present controls. Teams spend the day blocked rather than building.

Do we need to prepare data beforehand?

Yes, and no single decision affects the day more. Teams hunting for data build for four hours instead of eight.

Should non technical people take part?

Yes. The person who knows how the process actually works is often more valuable to a team than another developer.

What does a successful day look like?

Every build has an owner, a next step or an explicit decision to stop. A day producing three stop decisions has still worked.

Is deciding not to build something a failure?

No, and it is frequently the most valuable outcome. Finding out early is considerably cheaper than finding out after six months.

How do you judge the builds?

On usefulness rather than presentation. Rewarding the flashiest tells the organisation the wrong thing about what it values.

One day or two?

One day suits a single problem. Two allows several teams working in parallel and gives time to recover from a wrong turn.

Can it be an internal capability day instead?

Yes, where the aim is momentum in your team rather than output. The format shifts and we would say so upfront.

Do teams need to know AI already?

No. Tools are chosen for what a team can genuinely get working in a day rather than for capability alone.

Do teams have to be in one room?

It works far better that way. Building depends on people overhearing each other and getting unstuck fast, which a call does not reproduce.

How many teams can run at once?

Several, with two days giving each of them room. The constraint is support in the room rather than space.

Is our real data safe to use?

We use sanitised extracts, with sensitive fields removed beforehand, so teams work with something realistic without the exposure.

What happens to the code afterwards?

It is yours, along with the written note of what each prototype does not yet do.

Can you continue building afterwards?

Yes, where a build is worth continuing. That is a separate piece of work and a separate decision rather than an assumption.

Would you tell us not to run one?

Yes. If you already know what you want built, a build day is an expensive way to start building it.

Who sees our business problems?

The facilitators and your own people, under whatever confidentiality arrangement you require, agreed before the day.

What does a build session cost?

Days, team numbers and preparation determine it, quoted after the problem review and before you commit.

Glossary of terms

Build session terms in plain language.

Prototype
Something that works enough to judge, which is not the same as something ready to use.
Problem framing
Turning a vague frustration into something a team can build against in a day.
Sanitised data
Real data with sensitive fields removed, so teams work with something realistic safely.
Owner
The named person responsible for what happens to a build after the day, without whom nothing happens.
Demonstration effect
How a prototype shown on chosen input looks more finished than it is.
Closing session
The structured end of the day where decisions and owners are recorded rather than prizes awarded.