Mobile apps people actually keep
Android, iOS and cross-platform applications, prototyped so you can try the idea before it is built, and tested on real devices before anyone downloads it.
About Mobile App Development
Businesses whose customers or staff need something a website cannot give them: offline use, notifications, a device camera, or simply the convenience of an icon on a home screen.
Problems it solves
- An idea nobody can evaluate until it has already been built
- Apps that work on the developer's phone and nowhere else
- Features added because they were possible rather than because anyone needed them
- No plan for what happens after release
What you get
- A clickable prototype before the build starts
- Tested on real devices, not just an emulator
- Scope agreed against what users actually do
- Store submission handled where relevant
What is included
UX and prototype
Screen flows and a clickable prototype you can try before committing.
UI design
The visual design applied across every screen and state.
Application build
Developed in reviewable stages rather than delivered as a surprise.
Backend and APIs
The services behind the app, built and documented.
Device testing
Real devices, real conditions, fixes before release.
Release
Store submission where relevant, then a support window.
App solutions we build
How we work
The same seven stages on every project, so you always know which one you are in.
Discovery
We establish what you need, who it is for and what success looks like.
Planning
Scope, structure and schedule agreed in writing before work begins.
UI/UX design
Layouts and the journey through them, reviewed before anything is built.
Development
Built in reviewable stages rather than delivered as a surprise at the end.
Testing
Real devices and real conditions, with fixes before anyone else sees it.
Deployment
Taken live carefully, with the checks that stop a launch going wrong.
Support
A support window after launch, and ongoing management if you want it.
Technologies we use
Project timeline
Realistic ranges. The largest variable is almost always how ready your content and decisions are.
Prototype
2 – 3 weeks
Single-platform app
6 – 10 weeks
Cross-platform app
10 – 14 weeks
Featured Projects
All live. Open any of them and see the real thing.
ScanPay
A payments and billing platform covering M-Pesa integration, ISP billing and utilities across East Africa.
Bingwa Soko Bundles
A fast, responsive sales portal for digital data bundles.
Duara Group
A holding company site covering three divisions across technology, consulting and audiovisual production.
Why Choose Duara Dev
12 years of experience
Twelve years building for businesses in Kenya. Long enough to have seen what fails, and why, before it happens to your project.
AI-powered development
We build with AI in our own process, which is why projects move faster, and build it into what we deliver where it genuinely helps.
Ongoing support
Launch is not the end of the relationship. There is a support window after go-live and a real person to reach afterwards.
Complete website management
Maintenance, managed hosting, domain management and updates handled in one place, by the team that built the site.
Pricing
This service is scoped and quoted against the project, because the range is genuinely too wide for a published package to be honest about.
Mobile App Development
Custom
Priced after a scoping call, against what the work actually involves.
Request a Custom QuoteFrequently Asked Questions
How much does an app cost?
App projects are quoted individually after a scoping call. The range is genuinely wide: what the app does, how many platforms it targets and what it has to integrate with move the figure far more than any published package could reflect.
Android, iOS, or both?
It depends on who is using it. We will ask what your users actually carry before recommending a route; cross-platform is often the right answer, but not always.
How long does it take?
Six to ten weeks for a single platform, ten to fourteen for cross-platform. A prototype comes far sooner, usually two to three weeks in.
Do you handle the app stores?
Yes, where the project calls for it. Store submission and the review process are part of the release stage.
What happens after release?
There is a support window after launch. Ongoing maintenance and updates are agreed separately depending on what the app needs.
Ready to start?
Tell us what you need and we will come back with a scope, a timeline and a price.
Start Your Project